uniform
Builtin index · Statistics & ML
result = uniform(a, b, [rows], [cols], [seed=])
Input: a, b, rows, cols, seed · Output: result
What it is
Draws from the uniform distribution on [a, b), two numbers a < b, with the same rows/cols/seed= shape as rand.
Overloads
One call shape — this function is not overloaded.
| Code | Input | Output | Description |
result = uniform(a, b, [rows], [cols], [seed=]) | a numbernot documented yetb numbernot documented yetrows number, optionalnot documented yetcols number, optionalnot documented yetseed number, optionalnot documented yet | result number, vector, or matrix | Returns a number, vector, or (rows, cols) matrix. |
Examples
From the documentation, and run by the build -- the output and the figure below are what the engine actually produced. Simplest first.
u = uniform(10, 20, 5) # 5 draws, continuous uniform on [10, 20)
g = normal(5, 2, 1000, seed=1) # 1000 draws, mean 5, std 2 — randn is mu=0/sigma=1
d = randi(1, 6, 10) # 10 dice rolls, inclusive both ends
k = poisson(4, 500) # 500 draws from Poisson(lambda=4)
t = exponential(2, 500) # 500 draws, rate=2 (mean = 1/rate = 0.5)
b = binomial(20, 0.3, 500) # 500 draws, 20 trials at p=0.3 each
from numerics-dsp
How it works
The rest of the RNG family besides rand/randn themselves (those two stay special-cased in call_named — see its own comment). All share rand/randn's two conventions: distribution parameters come first, size (rows, cols) after, and an explicit seed= gives a fresh reproducible local stream rather than advancing the persistent one.
From the note above this builtin in the interpreter, where the reasoning was written down as it was built.