bubble
bubble(x, y, sizes)
Input: x, y, sizes · Output: no output
What it is
Scatter where marker radius encodes a third variable: x, y, sizes are equal-length numeric Vecs; the drawn radius is scaled from sizes's own min/max.
Overloads
One call shape — this function is not overloaded.
| Code | Input | Output | Description |
bubble(x, y, sizes) | x VecScatter where marker radius encodes a third variable: x, y, sizes are equal-length numeric Vecs.y VecScatter where marker radius encodes a third variable: x, y, sizes are equal-length numeric Vecs.sizes —the drawn radius is scaled from sizes's own min/max. | no output | — |
Examples
From the documentation, and run by the build -- the output and the figure below are what the engine actually produced. Simplest first.
x = 0 to 9
y = sin(x / 2)
figure()
errorbar(x, y, 0.1 * ones(10))
figure()
fill_between(x, y - 0.2, y + 0.2)
figure()
bubble(x, y, abs(y) * 20 + 5)
figure()
donut([30, 20, 50], "a", "b", "c")
figure()
pie([30, 20, 50], "a", "b", "c")
from plotting
How it works
bubble(x, y, sizes) — a scatter where marker radius encodes a third variable, scaled from sizes' own min/max (see Shape::Bubble's doc comment for the exact pixel range).
From the note above this builtin in the interpreter, where the reasoning was written down as it was built.